Puzzle/FPS “Portal-Like” made with UDK (work-in-progress). This project was a part of a student practice I continued thereafter.
Main concept is simple : instead of having standard FPS weapon, the player can swap his position with the position of the target.
Example 1

Example 2

Achievements
- Gameplay Programming (UnrealScript)
- Level Building and scripting (Kismet)
Links
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Map Layout
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kin_04.png
Here is the top view of the map inside Unreal Editor. This first level takes place inside a castle the player has to escape.
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The Swap Gun
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kin_02.png
First level design workshop. The player has to use the swap gun to be teleported at the enemy position. In return, the enemy will be teleported inside the jail 😉
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The "Blue Box"
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kin_03.png
Second level design workshop. The player learns how to levitate the blue box. He puts her on a unreachable platform then swap his position with her.
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Puzzle - Action Game
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kin_05.png
The game alternates between fast-paced action sequences (where the player has to avoid rockets) and puzzle sequences like this.
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First Prototype
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kin_01.png
At the early stage of the concept, Kin was made with Unity 3D. Then I re-write the game on UDK to take advantage of Epic Games engine capabilities.