Puzzle/FPS “Portal-Like” made with UDK (work-in-progress). This project was a part of a student practice I continued thereafter.
Main concept is simple : instead of having standard FPS weapon, the player can swap his position with the position of the target.
- Gameplay Programming (UnrealScript)
- Level Building and scripting (Kismet)
Here is the top view of the map inside Unreal Editor. This first level takes place inside a castle the player has to escape.
The Swap Gun
First level design workshop. The player has to use the swap gun to be teleported at the enemy position. In return, the enemy will be teleported inside the jail 😉
The "Blue Box"
Second level design workshop. The player learns how to levitate the blue box. He puts her on a unreachable platform then swap his position with her.
Puzzle - Action Game
The game alternates between fast-paced action sequences (where the player has to avoid rockets) and puzzle sequences like this.
At the early stage of the concept, Kin was made with Unity 3D. Then I re-write the game on UDK to take advantage of Epic Games engine capabilities.