End-year project at Supinfogame.

Kino is a “narrative puzzle game” playing with match cuts and Kuleshov effect. The player embody a cinema projectionist having to handle film stock chunks. The player edit pieces of cinematics and put them in the correct order to generate new movie chunks.
Made with Unity 3D.

Kino_Fiche_1 Kino_Fiche_2


  • Game design from high level concept to end-year final presentation
  • Gameplay and tools programming (Unity 3D)
  • Cinematics and level design