End-year project at Supinfogame.
Kino is a “narrative puzzle game” playing with match cuts and Kuleshov effect. The player embody a cinema projectionist having to handle film stock chunks. The player edit pieces of cinematics and put them in the correct order to generate new movie chunks.
Made with Unity 3D.
Achievements
- Game design from high level concept to end-year final presentation
- Gameplay and tools programming (Unity 3D)
- Cinematics and level design
Links
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User interface
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kino_01.png
The main game interface is based on video editing software. The player unlock pieces of cinematics. He drag them from the film reel onto the timeline, and click play to see what happens.
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Characters and Places
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kino_02.png
The scene takes place into a movie theater. There is 3 characters (a Man, a Woman and a Security Guard) and a possible stories !
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Cutscene Editor
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kino_03.png
This is a custom animation tool I made with Unity Editor Classes.
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Visual Script
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_kino_04.png
I develop a visual script editor allowing non-coders to combine film shots and write scripted events.