A Neverwinter Nights persistent world I managed during 2 years with another NWN scripter.
Players embodied shipwrecked characters on a lost island. They had to craft weapons, prevent the endless monsters expansion and explore the island and his dungeons.
Achievements
- Map building (about 130 maps)
- Quest Design
- Scripting and game balance
- Webmaster and community management
- Game master for RP events
Links
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Crafting System
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_nwn_03.png
The mod offered a "realistic" crafting system : you cut wood and make sticks, use these sticks to make a pick-axe, use it to cut ore, make ingots, make an iron sword, and so on. Furthermore, players have to eat and drink in order to survive.
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Level Design
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_nwn_04.png
I built over 100 maps with various environments (main town, outdoors, dungeons, caves...).
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Spawning System
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_nwn_05b.png
I designed and developed a custom monster spawning system with dynamic spawn positions and probability. See image for more informations.
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Language System
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_nwn_02.png
Players could spoke in different languages (elfic, dwarf, draconic...) and could be understood only by those who spoke that language.