Map for Gears of War made in 5 days at Supinfogame as part of a level design practice with the Unreal Engine.
Achievements
- Succeeded in team management (5 students). I use my technical knowledges to speed up production and avoid predictable issues.
- Cinematics and AI Scripting (Kismet and Matinee)
- Video editing (Trailer)
Downloads
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Stealth
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_mgow_02.png
In this map Marcus has to escape his jail without any gun.
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Map Layout
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_mgow_01.png
Here is the top view of the map inside Unreal Editor. This level takes place inside a warehouse the player have to escape.
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Kismet AI
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_mgow_03.png
This map use multiple combinations of Triggers and Conditions to simulate a stealth game AI.