Metal Gear of War
Map for Gears of War made in 5 days at Supinfogame as part of a level design practice with the Unreal Engine.
- Succeeded in team management (5 students). I use my technical knowledges to speed up production and avoid predictable issues.
- Cinematics and AI Scripting (Kismet and Matinee)
- Video editing (Trailer)
In this map Marcus has to escape his jail without any gun.
Here is the top view of the map inside Unreal Editor. This level takes place inside a warehouse the player have to escape.
This map use multiple combinations of Triggers and Conditions to simulate a stealth game AI.