Announced title edited by Bulky Pix and developed by Uncanny Games.
Pocket Dungeon is an online Dungeon Crawler at the crossroad of RPG and Social Game. Players can both edit their Dungeon (adding monsters, traps, props…) and play the Dungeon of their friends.
Made with Unity 3D and will be playable on Web Browser and Mobile (iOS / Android).
Achievements
- Game Design from high level concept to production
- Designed core game mechanics and system
- Gameplay programming: Physics, AI, Rendering…
- Develop a PHP / MySQL server for multiplayer data
- Closely experience business relationships with BulkyPix
Links
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Game Concept
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_donjon_04.png
The game concept is at the crossroad of Social Game and MMORPG. Players can both edit their dungeon (adding monsters, traps, props...) and play the dungeon of their friends.
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User-generated Level Design
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_donjon_01.png
Inside his dungeon the player can create new monsters, traps and props in order to prevent others to reach the treasure room.
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Tile-based room creation
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_donjon_05.png
Each prop created by the player change the type of the adjacents floors, providing special effects. For example, "grass" tiles give a stealth effect to players and monsters.
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Shop
http://www.pierregaudillere.com/wp-content/uploads/slideshow-gallery/screenshot_donjon_03.png
Item-based game system : each weapons provide new skills, and each skills consume stamina. A more powerful weapon means more stamina so the player has to level up in order to use it.